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Measuring the impact of level of detail for environmental soundscapes in digital games

机译:衡量细节程度对数字游戏中环境音景的影响

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The design of sonic environments in digital games poses an unanswered question of believability. How much time and resources should be used to replicate an element that is stochastic and unpredictable in nature,in order to convey a satisfactory experience? We analyse the effect on player's immersion caused by the detail of digital environmental sounds (soundscapes). Two groups of participants are asked to play two different versions of the same game. One processes audio elements on run time for higher levels of detail, while the other one uses looped files. Player's immersion is measured afterwards using the Immersive Experience Questionnaire [1] and qualitative questions. Results showed no considerable difference between the two groups, and we discuss some possible explanations for this.
机译:数字游戏中声音环境的设计提出了一个尚未解决的可信性问题。为了传达令人满意的体验,应使用多少时间和资源来复制本质上是随机且不可预测的元素?我们分析了数字环境声音(声景)的细节对演奏者沉浸感的影响。要求两组参与者玩同一游戏的两种不同版本。一种在运行时处理音频元素以获得更高的详细程度,而另一种则使用循环文件。之后,使用沉浸式体验问卷[1]和定性问题来评估玩家的沉浸感。结果显示两组之间没有显着差异,因此我们讨论了一些可能的解释。

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