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Generation of Human-Like Movements Based on Environmental Features

机译:根据环境特征生成类似人类的运动

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Modelling human behaviour in simulation is still an ongoing challenge that spaces between several fields like social science, artificial intelligence, and philosophy. Humans normally move driven by their intent (e.g. to get groceries) and the surrounding environment (e.g. curiosity to see new interesting places). Normal services available online and offline do not consider the environment when planning the path. Especially on a leisure trip, this is very important. This paper presents a comparison between different machine learning algorithms and a famous path planning algorithm in the task of generating human-like trajectories based on environmental features. We show how a modified version of the well known A* algorithm outperforms different machine learning algorithms by computed evaluation metrics and human evaluation in the task of generating bike trips in the area around Ljubljana, Slovenia.
机译:模拟中的人类行为仍是一个持续的挑战,在社会科学,人工智能和哲学等几个领域之间的空间。人类通常由他们的意图(例如获取杂货)和周围环境的驱动(例如,看待新的有趣的地方)。在线和脱机可用的正常服务在规划路径时不考虑环境。特别是在闲暇之旅,这非常重要。本文介绍了基于环境特征生成人类轨迹的任务的不同机器学习算法与着名路径规划算法的比较。我们展示了众所周知的A *算法的修改版本如何通过计算的评估指标和人类评估优于不同的机器学习算法,并在斯洛文尼亚卢布尔雅那周围的区域生成自行车旅行的任务。

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