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Tracking target motion under combined visual and kinesthetic disturbances

机译:追踪视觉和运动扰动下的目标运动

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This study addresses a major problem in the design of HCI (Human-Computer Interface) systems: how to avoid or reduce the long learning/adaptation process and the corresponding attentional load of the underlying hand-eye coordination task that frequently affects HCI systems. In particular, we considered a tracking task to a visual target whose frame of reference is rotated with respect to a body-fixed frame in a time-varying manner. We investigated it by means of a wrist robot coupled with a virtual reality system: kinesthetic and visual disturbances were applied during a tracking task, in a unimodal and bimodal manner, and we observed the performance. Tracking involved two degrees of freedom and the kinesthetic disturbance was applied by the robot through the third degree of freedom. Visual disturbance was provided by rotating the visual feedback. The results suggest that the combination of a suitable proprioceptive feedback with the kinematic redundancy of the HCI system might be a rather general principle for improving the efficiency of HCI systems.
机译:这项研究在地址HCI(人机界面)的设计中的一个主要问题的系统:如何避免或减少长学习/适应过程和底层的手眼协调的任务,经常影响HCI系统的相应注意力负荷。特别地,我们将跟踪任务视为视觉目标,其参考框架以时变的方式相对于正文固定帧旋转。我们通过与虚拟现实系统耦合的腕式机器人调查了它:在跟踪任务期间,以单峰和双峰的方式应用了动力和视觉干扰,并且我们观察了性能。跟踪涉及两度自由,机器人通过第三自由度应用了动力扰动。通过旋转视觉反馈来提供视觉干扰。结果表明,利用HCI系统的运动冗余的合适的预先敏感反馈的组合可能是提高HCI系统效率的相当一般的原理。

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