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Singular Trajectories in the Two Pursuer One Evader Differential Game

机译:两个追求者一个躲避者微分游戏中的奇异轨迹

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The Two Cutters and Fugitive Ship game posed by Isaacs is revisited again. We discuss and analyze the singular configuration of this two-pursuer one-evader differential game. This paper addresses the question of whether or not either player has the ability to exploit the dispersal surface. Specifically, we investigate the case where the Evader effectively stands still (e.g., by dithering in a small neighborhood). We show that the canonical optimal pursuit policy yields chattering in the discrete-time version of the game. As the timestep approaches zero, the capture time approaches the Value of the game, and thus the Evader is not penalized for standing still. Implications on related scenarios are discussed.
机译:艾萨斯(Isaacs)的《两刀与逃亡船》游戏再次被重新审视。我们讨论并分析了这种两购买者一回避式差分游戏的奇异配置。本文提出了一个问题,即任何一个参与者是否具有利用分散表面的能力的问题。具体来说,我们调查了Evader有效停滞不动的情况(例如,在一个小社区中抖动)。我们证明了规范的最优追求策略在游戏的离散时间版本中会产生颤抖。随着时间步长接近零,捕获时间接近游戏的价值,因此,躲避者并不会因为静止而受到惩罚。讨论了对相关方案的影响。

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