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Realistic Behavior of Virtual Citizens through Procedural Animation

机译:通过程序动画实现虚拟公民的现实行为

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Three-dimensional and virtual technologies develop rapidly, tools such as animation of virtual characters, virtual reality, artificial intelligence and computer-generated imagery occupy important spaces in different areas. However, new innovations and technological developments give rise to new challenges for artists and researchers. Several research work have dedicated their efforts to the development of virtual cities, methods to optimize time and information processing during crowd simulation, integration of virtual reality in crowd simulation, among other important milestones. However, the necessary attention has not been paid to the naturalness of the movement that virtual characters perform within these scenes, creating an obstacle to the sensation of the user’s presence in this type of virtual environments. Moreover, crowd simulation investigations have been generated on flat ideal terrain, which differs from the reality of different cities that are composed of irregular terrain. Consequently, the use of standard walking animations lead to discrepancies with the real behavior of a human. This paper discusses the use of procedural animation to create realistic movements of a virtual character that can be applied in the different areas of research mentioned, therefore the character within the simulation is able to modify its standard movement without generating new animations and thus optimizing production resources.
机译:三维和虚拟技术发展迅速,虚拟角色动画,虚拟现实,人工智能和计算机生成的图像等工具在不同领域占据着重要的空间。但是,新的创新和技术发展给艺术家和研究人员带来了新的挑战。一些研究工作致力于虚拟城市的发展,在人群模拟过程中优化时间和信息处理的方法,在人群模拟中集成虚拟现实以及其他重要的里程碑。但是,尚未对虚拟角色在这些场景中执行动作的自然性给予必要的关注,从而在这种类型的虚拟环境中为用户的存在感造成障碍。此外,已经在平坦的理想地形上进行了人群模拟调查,这与由不规则地形组成的不同城市的实际情况有所不同。因此,使用标准的步行动画会导致与人类真实行为的差异。本文讨论了如何使用程序动画来创建虚拟角色的逼真的动作,该动作可以应用于上述不同的研究领域,因此,仿真中的角色能够修改其标准动作,而无需生成新的动画,从而优化了生产资源。

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