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Identifying Affordance Features in Virtual Reality: How Do Virtual Reality Games Reinforce User Experience?

机译:识别虚拟现实中的支付功能:虚拟现实游戏如何增强用户体验?

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In order to clarify the concepts of affordance, we reviewed the previous studies of presence, interactivity, and affordance. Then, we presented the three-step identifying affordance features (IAF) model, which were (1) to develop a stage-of-the-action model for VR game environment that defined behaviors in the VR space from the user's point of view, (2) to identify affordance features based on the-stage-of-action model, and (3) to identify dimensions and to ensure the affordance features with the two-dimension framework for VR games. The results of this study will provide a consistent and comprehensive academic approach to the role of affordance to enhance user experience in VR games. Also, it is expected that VR devices and applications will become a basis for understanding user-oriented design and service factors in the process of developing and distributing VR devices and applications.
机译:为了阐明负担能力的概念,我们回顾了以前关于在场,互动性和负担能力的研究。然后,我们提出了三步识别支付能力特征(IAF)模型,该模型是(1)为VR游戏环境开发一个动作阶段模型,该模型从用户的角度定义了VR空间中的行为, (2)根据动作阶段模型确定支付能力特征,以及(3)通过二维框架为VR游戏确定尺寸并确保支付能力特征。这项研究的结果将提供一种一致且全面的学术方法来探讨可负担性在增强VR游戏用户体验方面的作用。而且,期望在开发和分发VR设备和应用程序的过程中,VR设备和应用程序将成为理解面向用户的设计和服务因素的基础。

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