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Identifying Affordance Features in Virtual Reality: How Do Virtual Reality Games Reinforce User Experience

机译:识别虚拟现实中的可供功能:虚拟现实游戏如何强化用户体验

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In order to clarify the concepts of affordance, we reviewed the previous studies of presence, interactivity, and affordance. Then, we presented the three-step identifying affordance features (IAF) model, which were (1) to develop a stage-of-the-action model for VR game environment that defined behaviors in the VR space from the user's point of view, (2) to identify affordance features based on the-stage-of-action model, and (3) to identify dimensions and to ensure the affordance features with the two-dimension framework for VR games. The results of this study will provide a consistent and comprehensive academic approach to the role of affordance to enhance user experience in VR games. Also, it is expected that VR devices and applications will become a basis for understanding user-oriented design and service factors in the process of developing and distributing VR devices and applications.
机译:为了澄清承受者的概念,我们审查了对存在,交互性和随力的概念。然后,我们介绍了三步识别可供选择功能(IAF)模型,该模型是(1)开发用于VR游戏环境的行动阶段模型,这些模型为VR游戏环境中定义了VR空间中的行为,从用户的角度来看, (2)以识别行动阶段模型,(3)来识别尺寸,并确保带有VR游戏的二维框架的无力功能。本研究的结果将提供一致而综合的学术方针,可承受能力在VR游戏中加强用户体验。此外,预计VR设备和应用程序将成为理解用户导向的设计和服务因素的基础,在开发和分配VR设备和应用程序的过程中。

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