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Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband

机译:使用Myo臂章设计和评估3D虚拟物体的两种处理交互技术

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Hand gesture recognition using electromyography signals (EMG) has attracted increased attention due to the rise of cheaper wearable devices that can record accurate EMG data. One of the outstanding devices in this area is the Myo armband, equipped with eight EMG sensors and a nine-axis inertial measurement unit. The use of Myo armband in virtual reality, however, is very limited, because it can only recognize five pre-set gestures. In this work, we do not use these gestures, but the raw data provided by the device in order to measure the force applied to a gesture and to use Myo vibrations as a feedback system, aiming to improve the user experience. We propose two techniques designed to explore the capabilities of the Myo armband as an interaction tool for input and feedback in a VRE. The objective is to evaluate the usability of the Myo as an input and output device for selection and manipulation of 3D objects in virtual reality environments. The proposed techniques were evaluated by conducting user tests with ten users. We analyzed the usefulness, efficiency, effectiveness, learnability and satisfaction of each technique and we conclude that both techniques had high usability grades, demonstrating that Myo armband can be used to perform selection and manipulation task, and it can enrich the experience making it more realistic by using the possibility of measuring the strength applied to the gesture and the vibration feedback system.
机译:由于越来越便宜的可记录准确EMG数据的可穿戴设备的兴起,使用肌电信号(EMG)的手势识别已引起越来越多的关注。 Myo臂带是该领域最出色的设备之一,配备了八个EMG传感器和一个九轴惯性测量单元。但是,Myo臂章在虚拟现实中的使用非常有限,因为它只能识别五个预设手势。在这项工作中,我们不使用这些手势,而是使用设备提供的原始数据来测量施加到手势的力并将Myo振动用作反馈系统,旨在改善用户体验。我们提出了两种技术,旨在探索Myo臂章作为VRE中输入和反馈的交互工具的功能。目的是评估Myo作为虚拟现实环境中3D对象的选择和操作的输入和输出设备的可用性。通过与十个用户进行用户测试来评估所提出的技术。我们分析了每种技术的有用性,效率,有效性,可学习性和满意度,并得出结论,这两种技术均具有较高的可用性等级,表明Myo臂章可用于执行选择和操作任务,并且可以丰富经验,使其更加真实通过使用测量施加到手势和振动反馈系统上的强度的可能性。

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