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Micro and Macro Predictions: Using SGOMS to Predict Phone App Game Playing and Emergency Operations Centre Responses

机译:微观和宏观预测:使用SGOMS预测电话应用程序的游戏玩法和紧急行动中心的响应

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In this study, we examine the ability of SGOMS models to predict human behaviour on two different scales, in micro cognitive task performance and in high level problem solving roles to better understand strategy use and training. To do this, two experiments were designed to isolate the role of knowledge structures in task performance. The first experiment involves modelling an application-based game, played on mobile phones. Results were compared to two models: the SGOMS model that matched the knowledge structures the players had learned during training, and a model optimized for speed, resulting in the fastest game play possible using ACT-R. In the second experiment we examined SGOMS predictions in a high level problem space of an Emergency Operations Center (EOC) simulation, with many interruptions and communication demands, comparing professional EOC managers and undergraduate performance. By comparing results between tasks, HCI design can be augmented using predictive modeling to inform the design to produce efficient and effective training programs.
机译:在这项研究中,我们研究了SGOMS模型在两种不同尺度上预测人类行为的能力,包括微观认知任务绩效和高层解决问题的角色,以更好地理解策略的使用和培训。为此,设计了两个实验来隔离知识结构在任务执行中的作用。第一个实验涉及对在手机上玩的基于应用程序的游戏进行建模。将结果与两种模型进行了比较:一种是SGOMS模型,该模型与运动员在训练中所学的知识结构相匹配;另一种模型是针对速度进行了优化的模型,使用ACT-R可以最快地进行游戏。在第二个实验中,我们检查了紧急操作中心(EOC)模拟的高级别问题空间中的SGOMS预测,该过程具有许多干扰和沟通需求,比较了专业EOC经理和本科生的表现。通过比较任务之间的结果,可以使用预测建模来增强HCI设计,以告知设计产生有效的培训程序。

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