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Distributed Trip Selection Game for Public Bike System with Crowdsourcing

机译:带众包的公共自行车系统分布式出行选择游戏

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Public Bike Systems (PBSs) offer convenient and green travel service and become popular around the world. In many cities, the local governments build thousands of fixed stations for PBS to alleviate the city traffic jam and solve the last-mile problem. However, the increasing use of PBSs leads to new congestion problems in the form that users have, such as no bike to rent or no dock to return the bike. Further, users wish to receive assistance on deciding how to select bike trips with minimal time cost while taking congestion into account. Meanwhile, crowdsourcing attracted increasing attention in recent years. This paper applies it to help users share information and select bike trips before the bikes or docks are occupied. An interesting and important problem is how to help users select bike trips so that the time consumed on the trips can be minimized. We model the problem as a Bike Trip Selection (BTS) game which is shown to be equivalent to the symmetric network congestion game. This equivalence allows us to design a BTS algorithm by which the users can find at least one Nash Equilibria (NE) distributively. Furthermore, this paper evaluates the algorithm based on real datasets collected from the PBS of Hangzhou City in China. We also design a BTS system including an Android APP and a server to conduct the experiment for the distributed BTS algorithm in practice.
机译:公共自行车系统(PBS)提供便捷的绿色旅行服务,并在世界范围内广受欢迎。在许多城市,地方政府为PBS建立了数千个固定站,以缓解城市交通拥堵并解决最后一英里的问题。但是,越来越多的使用PBS会导致用户出现新的交通拥堵问题,例如没有自行车可以租用或没有码头可以归还自行车。此外,用户希望在决定如何在考虑到拥堵的情况下以最小的时间成本来选择自行车出行方面获得帮助。同时,近年来,众包吸引了越来越多的关注。本文将其用于帮助用户共享信息并在自行车或码头被占用之前选择自行车出行。一个有趣且重要的问题是如何帮助用户选择自行车出行,以使旅行所花费的时间最小化。我们将该问题建模为“骑车旅行选择(BTS)”游戏,该游戏被显示为等效于对称网络拥塞游戏。这种等效性使我们能够设计一种BTS算法,通过该算法,用户可以分布式地找到至少一个Nash均衡(NE)。此外,本文基于从中国杭州市PBS收集的真实数据集对算法进行了评估。我们还设计了一个包含Android APP和服务器的BTS系统,以在实践中进行分布式BTS算法的实验。

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