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Investigating into Saliency Priority of Bottom-up Attributes in 2D Videos Without Cognitive Bias

机译:没有认知偏差的2D视频中自下而上属性的显着性优先级调查

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Saliency in an image or video is a region of interest that stands out relative to its neighbors and consequently attracts more human attention. A key factor in designing an algorithm to measure the importance and distinctiveness (i.e. saliency) of different regions of a frame is to understand how different visual cues affect the human perceptual and visual system. To this end, we investigated bottom-up features including color, texture, and motion in 2D video sequences for both one-by-one and combined scenarios to provide a ranking system stating the most dominant circumstances for each feature individually and in combination with other features as well. In this work, we mostly considered the feature combination scenarios under conditions in which we had no cognitive bias. Human cognition refers to a systematic pattern of perceptual and rational judgements and decision-making actions. Since computers do not typically have this ability, we tried to minimize this bias in the design of our experiment. First, we modelled our test data as 2D images and videos in a virtual environment to avoid any cognitive bias. Then, we performed an experiment using human subjects to determine which colors, textures, motion directions, and motion speeds attract human attention more. The proposed ranking system of salient visual attention stimuli was achieved using an eye-tracking procedure. This work provides a benchmark to specify the most salient stimulus with comprehensive information for both static and dynamic scenes. The main goal of this work is to create the ability of assigning a ranking of saliency for the entirety of an image/video frame rather than simply extracting a salient object/area which is widely performed in the state-of-the-art.
机译:图像或视频中的显着性是一个相对于其邻近区域突出的感兴趣区域,因此吸引了更多的人类注意力。设计一种算法以测量帧的不同区域的重要性和独特性(即显着性)的关键因素是了解不同的视觉提示如何影响人类的感知和视觉系统。为此,我们针对自上而下的功能(包括一对一和组合场景的2D视频序列中的颜色,纹理和运动)进行了研究,以提供一个分级系统,阐明每个功能单独或与其他功能结合使用时最主要的情况功能。在这项工作中,我们主要考虑了在没有认知偏见的情况下的特征组合场景。人类认知是指感知和理性判断以及决策行为的系统模式。由于计算机通常不具备此功能,因此我们尝试在实验设计中尽量减少这种偏见。首先,我们在虚拟环境中将测试数据建模为2D图像和视频,以避免任何认知偏差。然后,我们使用人类受试者进行了一项实验,以确定哪种颜色,纹理,运动方向和运动速度更能吸引人们的注意力。所提出的显着视觉注意刺激的排名系统是使用眼动追踪程序实现的。这项工作提供了一个基准,可以为静态和动态场景指定最显着的刺激以及全面的信息。这项工作的主要目标是创建一种能力,以分配整个图像/视频帧的显着性等级,而不是简单地提取在现有技术中广泛执行的显着对象/区域。

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