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AVATAR: Contribution to Human-Computer interaction processes through the adaptation of semi-personalized virtual agents

机译:AVATAR:通过改编半个性化虚拟代理为人机交互过程做出贡献

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In this article a process of animation of 3D models is proposed to transform them into virtual agents or avatars with the possibility of being used in Human-Computer interaction processes. The resulting virtual agents have been adapted as tools that serve as a starting point for the development of real-time interaction algorithms. The characteristics of the generated tools allows to deepen in techniques of machine learning and artificial intelligence, endowing to the virtual agents of movements with natural and real characteristics. It is possible to use them as puppets, capturing the movements of a person and transferring them to the animation; it is also possible to program specific sequences whose interaction processes are completely determined. Finally, the idea of developing algorithms involving artificial intelligence combined with human intelligence to improve interaction processes is proposed.
机译:在本文中,提出了3D模型的动画处理过程,以将其转换为虚拟代理或化身,并有可能在人机交互过程中使用。最终的虚拟代理已被用作工具,可以作为开发实时交互算法的起点。生成的工具的特征允许深化机器学习和人工智能技术,赋予具有自然和真实特征的虚拟动作代理。可以将它们用作木偶,捕捉人的动作并将其转移到动画中。也可以编程其相互作用过程完全确定的特定序列。最后,提出了开发将人工智能与人类智能相结合的算法以改善交互过程的想法。

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