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Evaluation of the Implementation of a Timer in Gamified Programming Exercises

机译:游戏化编程练习中计时器实现的评估

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Gamification is fast growing in popularity and is being employed to improve user experience in many different contexts. There are limited studies investigating the effects of individual game mechanics on learning. The experiment conducted during this research project involved the implementation and evaluation of a countdown timer within the Code Avengers web application. The countdown element resulted in some change to the average time required to complete tasks. The first 50 tasks in the Code Avengers website (www.codeavengers.com) were completed an average of 6.6 seconds faster. The results show that the addition of a countdown element can affect the time users spend on tasks and raises questions related to the relationship between time on tasks, engagement, focus and motivation. This study represents a case study of the complexities involved in implementing and quantitatively evaluating game mechanics in learning tools.
机译:游戏化正在迅速普及,并被用于改善许多不同情况下的用户体验。很少有研究研究个体游戏机制对学习的影响。在此研究项目期间进行的实验涉及Code Avengers网络应用程序中倒数计时器的实现和评估。倒计时元素导致完成任务所需的平均时间有所变化。 Code Avengers网站(www.codeavengers.com)的前50个任务平均完成速度为6.6秒。结果表明,添加倒计时元素可能会影响用户在任务上花费的时间,并引发与任务,投入,专注和动机之间的时间相关的问题。这项研究代表了一个案例研究,涉及在学习工具中实施和定量评估游戏机制所涉及的复杂性。

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