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Investigating the effectiveness of virtual reality for cross-cultural competency training SIEDS 2018

机译:研究虚拟现实在跨文化能力培训SIEDS 2018中的有效性

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With the increased globalization of private companies and the reality of operating in the complex multinational environments that modern militaries face, demonstrating cross-cultural competence has become increasingly important for many businesses and military operations. Research in this area has not yet reached a consensus as to the most effective methods of training and assessing cross-cultural competence of individuals. To meet this need, this study investigates the use of Cultural Dimension theory and the application of immersive virtual reality technology to impart cross-cultural training. Virtual reality research in other types of social interaction applications has demonstrated promising results, allowing the user to be more realistically immersed in an experience. Therefore, we hypothesize it would translate into gains in cross-cultural competence as well. This paper describes the development process of creating a virtual reality cultural training game as well as the experimental design to evaluate the efficacy of the game. Since this game targets a military audience, it is set as a joint humanitarian effort between the US Army and Chinese People's Liberation Army. The user plays the role of a U.S. officer who must collaborate with the Chinese commander to achieve pre-defined objectives. In order to validate the cultural consistency of the game, we describe the validation process and report on the cultural consistency of the scoring methodology through the use of inter-rater reliability. As a part of the experimental design, we also propose a novel methodology for evaluating incremental changes in cross-cultural competence through the use of real human interactions.
机译:随着私营公司全球化程度的提高以及在现代军队所面对的复杂的跨国环境中开展业务的现实,证明跨文化能力对于许多企业和军事行动变得越来越重要。关于培训和评估个人跨文化能力的最有效方法,这一领域的研究尚未达成共识。为了满足这一需求,本研究调查了文化维度理论的应用以及沉浸式虚拟现实技术在跨文化培训中的应用。在其他类型的社交交互应用程序中的虚拟现实研究已显示出令人鼓舞的结果,使用户可以更切合实际地沉浸在体验中。因此,我们假设它也将转化为跨文化能力的提升。本文介绍了创建虚拟现实文化培训游戏的开发过程以及评估游戏效果的实验设计。由于该游戏针对的是军事观众,因此将其设置为美国陆军和中国人民解放军之间的一项人道主义共同努力。用户扮演美国官员的角色,后者必须与中国指挥官合作以实现预定目标。为了验证游戏的文化一致性,我们描述了验证过程,并通过使用评分者之间的可靠性报告了评分方法的文化一致性。作为实验设计的一部分,我们还提出了一种新颖的方法,用于通过使用真实的人际互动来评估跨文化能力的增量变化。

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