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Work in Progress: Building Tools for Interactive Experiences using Class role-playing games

机译:正在进行中的工作:使用类角色播放游戏构建互动体验的工具

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The Covid-19 outbreak allows the faculty to evaluate and redesign the learning experience provided to the students. Many tools can currently help us with this task, but most have a common denominator, they were designed to improve face-to-face experiences. This paper aims to present a directly generated tool to enhance students' learning experience through active learning and gamification. The proposed tool creates an interactive 3D dungeon where the professor or instructor can hide some materials all over the map, offering students challenges in the virtual environment. Such virtual environment helps the students unleash creativity and eccentric ideas, using a diverse set of tools that you may not have in the classroom to increase the relationship between fun and learning.
机译:Covid-19爆发允许教师评估和重新设计向学生提供的学习经验。 许多工具目前可以帮助我们完成这项任务,但大多数都有一个共同的分母,他们旨在改善面对面的体验。 本文旨在提出一款直接生成的工具,通过主动学习和游戏提高学生的学习经验。 该拟议的工具创建了一个交互式的3D地牢,教授或教练可以在地图上隐藏一些材料,为学生提供虚拟环境的挑战。 这些虚拟环境有助于学生释放创造力和古怪的想法,使用各种工具,您可能在课堂上可能无法增加乐趣和学习之间的关系。

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