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Design for Learning Through Play. An Exploratory Study on Chinese Perspective

机译:通过游戏进行学习的设计。中国视角探究

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This work focuses on the role of design for novel edutainment robots for children. The theme is addressed by adopting a holistic approach, aimed at framing the complexity of a phenomenon that is changing the children educational and play habits. The main aspects of this phenomenon were further investigated through a preliminary study carried out in Beijing, China. The study consisted in a questionnaire and forms about children's habits submitted to parents, and in hands-on activities supported by probes for children. The results of the questionnaire provided information that help to get a better understanding of the relation between education and play in children's life that can be used as basis for developing new design scenarios. The activities with children, instead, allowed to collect inspirational data and to identify design principles that could be adopted as drivers in the development of novel robotic products for children.
机译:这项工作着重于为儿童设计新颖的娱乐游戏机器人的作用。通过采用整体方法来解决该主题,该方法旨在确定正在改变儿童教育和游戏习惯的现象的复杂性。通过在中国北京进行的初步研究,对该现象的主要方面进行了进一步调查。这项研究包括一份问卷和有关儿童习惯的表格,并提交给父母,以及动手进行的针对儿童的探访活动。问卷的结果提供了有助于更好地理解儿童生活中教育与游戏之间的关系的信息,这些信息可作为开发新设计方案的基础。相反,与儿童进行的活动允许收集鼓舞性数据,并确定可以被用作驱动新型儿童机器人产品的设计原则。

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