首页> 外文会议>International conference on human-computer interaction;International conference on engineering psychology and cognitive ergonomics >Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process
【24h】

Evaluation of the Usability and Playability of an Exergame for Executive Functions Stimulation and Its Development Process

机译:执行功能刺激的Exergame的可用性和可玩性的评估及其开发过程。

获取原文

摘要

The present article shows the process of development of an active-play video game, also known as exergame, focused on stimulating Executive Functions (EF), more specifically inhibitory control in children in the early years of elementary school. In addition to presenting EF and inhibitory control concepts, this article also approaches the creation process of the game. Furthermore, it also analyzes data obtained from a pilot trial that was carried out for a month with a boy from the targeted group. The purpose of this trial was to evaluate if the project was suitable to be tested in an experimental group.
机译:本文介绍了主动玩电子游戏(也称为exergame)的开发过程,该游戏的重点是刺激执行功能(EF),尤其是在小学早期阶段对儿童的抑制性控制。除了介绍EF和抑制控制概念外,本文还介绍了游戏的创建过程。此外,它还分析了与目标群体的一名男孩进行为期一个月的试验所获得的数据。该试验的目的是评估该项目是否适合在实验组中进行测试。

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号