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Improving Residual Coding of WaSP Light Field codec

机译:改善WASP光场编解码器的残余编码

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We study the residual coding by JPEG 2000 in a recently proposed light field compression method, WaSP, with the goal of optimizing the performance with respect to a weighted PSNR criterion, which is the objective performance criterion utilized in the JPEG Pleno Light Field standardization. In WaSP the residual view is encoded by using JPEG 2000. In here we show that instead of encoding by JPEG 2000 the RGB residual view (using the rate-distortion optimization performed by JPEG 2000 for the RGB image), one can obtain better results by performing first an RGB to YCbCr color transformation and reallocating the given bitrate to each color component optimally with respect to the weighted PSNR criterion. Then JPEG 2000 is called separately for each YCbCr component with the selected bitrates. We experiment with the proposed scheme inside the WaSP codec, and show that the weighted PSNR results are improved by nearly as much as 1 dB when compared to the default RGB encoding by JPEG 2000.
机译:我们在最近提出的光场压缩法,WASP中研究了JPEG 2000的剩余编码,目的是优化关于加权PSNR标准的性能,这是JPEG通态灯场标准化中使用的客观性能标准。在WASP中,使用JPEG 2000编码残差。在这里,我们示出了除了JPEG 2000的RGB剩余视图(使用JPEG 2000执行的RGB图像执行的速率失真优化)而不是编码),可以获得更好的结果执行第一RGB到YCBCR颜色变换,并对给定比特率重新分配给对加权PSNR标准的每个颜色分量。然后将每个YCBCR组件单独调用JPEG 2000与所选比特率。我们在WASP编解码器内部进行了所提出的方案,并表明,与JPEG 2000的默认RGB编码相比,加权PSNR结果在与默认RGB编码相比时提高了几乎高达1 dB。

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