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A study on strategy acquisition on imperfect information game by UCT search

机译:基于UCT搜索的不完全信息博弈策略获取研究

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In recent years, using Monte Carlo Tree Search and UCT for game decision making is becoming a popular technique. However, the mainstream target of these researches is a perfect information game. There are perfect information game and imperfect information game in the classification of the game, research on incomplete information games is also important. In this study, the UCT search is applied to make a decision for the Hanafuda game as an incomplete information game that is a Japanese traditional card game. Hanafuda game is also one of typical games with imperfect information. We attempt to acquire a strategy of this game by using UCT search. In order to evaluate the performance of UCT, we carry out a simulated competition experiment. Obtained experimental results illustrate the effectiveness of UCT search.
机译:近年来,使用蒙特卡洛树搜索和UCT进行游戏决策已成为一种流行的技术。然而,这些研究的主流目标是完善的信息游戏。在游戏分类中,存在完美的信息博弈和不完善的信息博弈,对不完全信息博弈的研究也很重要。在这项研究中,使用UCT搜索为Hanafuda游戏作为不完整的信息游戏(日本传统的纸牌游戏)做出决策。 Hanafuda游戏也是信息不完善的典型游戏之一。我们尝试通过使用UCT搜索来获得该游戏的策略。为了评估UCT的性能,我们进行了模拟竞争实验。获得的实验结果说明了UCT搜索的有效性。

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