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De-noising, stabilizing and completing 3D reconstructions on-the-go using plane priors

机译:使用飞机先验信号进行去噪,稳定和完成3D重建

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Creating 3D maps on robots and other mobile devices has become a reality in recent years. Online 3D reconstruction enables many exciting applications in robotics and AR/VR gaming. However, the reconstructions are noisy and generally incomplete. Moreover, during online reconstruction, the surface changes with every newly integrated depth image which poses a significant challenge for physics engines and path planning algorithms. This paper presents a novel, fast and robust method for obtaining and using information about planar surfaces, such as walls, floors, and ceilings as a stage in 3D reconstruction based on Signed Distance Fields (SDFs). Our algorithm recovers clean and accurate surfaces, reduces the movement of individual mesh vertices caused by noise during online reconstruction and fills in the occluded and unobserved regions. We implemented and evaluated two different strategies to generate plane candidates and two strategies for merging them. Our implementation is optimized to run in real-time on mobile devices such as the Tango tablet. In an extensive set of experiments, we validated that our approach works well in a large number of natural environments despite the presence of significant amount of occlusion, clutter and noise, which occur frequently. We further show that plane fitting enables in many cases a meaningful semantic segmentation of real-world scenes.
机译:近年来,在机器人和其他移动设备上创建3D地图已成为现实。在线3D重建可在机器人技术和AR / VR游戏中实现许多激动人心的应用程序。但是,重建过程比较嘈杂,而且通常不完整。此外,在在线重建期间,每个新整合的深度图像的表面都会发生变化,这对物理引擎和路径规划算法构成了重大挑战。本文提出了一种新颖,快速且健壮的方法,该方法用于获取和使用有关平面表面的信息(例如墙,地板和天花板)作为基于符号距离场(SDF)的3D重建中的阶段。我们的算法可恢复干净准确的表面,减少在线重建过程中由噪声引起的单个网格顶点的运动,并填充被遮挡和未被观察的区域。我们实施并评估了两种不同的生成候选飞机的策略以及两种将它们合并的策略。我们的实现经过优化,可以在Tango平板电脑等移动设备上实时运行。在大量的实验中,我们验证了我们的方法在大量自然环境中仍然有效,尽管存在大量的阻塞,杂波和噪音,这些情况经常发生。我们进一步表明,平面拟合在许多情况下都可以对现实世界场景进行有意义的语义分割。

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