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Pilot project: Feasibility of high-intensity active video game with COPD patients. Tools for home rehabilitation

机译:试点项目:COPD患者进行高强度主动视频游戏的可行性。家庭康复工具

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Chronic Obstructive Pulmonary Disease (COPD) is a highly prevalent condition with a deterioration of the quality of life, physical function, and important morbidity. Exercise has been shown that it can improve physical capacity and a better quality of life. The objective was to observe the feasibility of using a new gameplay exergame approach safely and easily with this population. Furthermore, quadricep saturation was used to observe if this measurement can become a useful marker for the medical team during home rehabilitation. A total of 14 patients (8 men 69 ± 6 years, 6 women, 74 ± 6 years), with a moderate to severe COPD diagnostic performed 4 mini-games (Shape-Up, Ubisoft) adapted for their condition. Gaming sessions of 10 to 15 min duration were composed of 4 games of about 1.5 min each separated by rest. The average and peak minute ventilation, and peak METs were respectively: stationary knee lifting: 25.3±6.8, 33.5±8.2 L/min, and 4.2±1.5 METs; Target punching: 23.1±5.6, 31.8±9.8 L/min, and 3.7±1.2 METs; Core twisting: 22.2±7.3, 29.2±9.9 L/min, and 3.3±1.1 METs, and chair sit to stand from a: 27.8±6.7, 36.8±11.1 L/min, and 4.4±1.1 METs. These results were compared to the %quadricep saturation (Moxy) as a possible marker during home training. The current pilot-project suggests that a gaming-based exercise program was enjoyable and provided feasible high intensity exercise as a useful possibility after pulmonary rehabilitation maintenance at home. However, the %quadricep saturation measurement was insufficient to conclude if it can be useful marker for monitoring the training intensity at home. Further investigation needs to be completed in order to observe the benefits in comparison to a traditional training program.
机译:慢性阻塞性肺疾病(COPD)是一种高度流行的疾病,其生活质量,身体功能和重要发病率都有所下降。锻炼表明,它可以提高体能,改善生活质量。目的是观察在这种人群中安全,轻松地使用新的玩法exergame方法的可行性。此外,使用四头肌饱和度来观察此测量值是否可以成为家庭康复期间医疗团队的有用标记。共有14位患者(8位男性为69±6岁,6位女性,为74±6岁),具有中度至重度COPD诊断,进行了4次适合其病情的迷你游戏(Shape-Up,Ubisoft)。持续时间为10到15分钟的游戏会话由4个游戏组成,每个游戏约1.5分钟,每个游戏由休息分开。平均通气量和峰值通气量分别为:固定膝盖抬高:25.3±6.8、33.5±8.2 L / min和4.2±1.5 MET。目标冲孔:23.1±5.6、31.8±9.8 L / min和3.7±1.2 METs;芯线扭转:22.2±7.3、29.2±9.9 L / min和3.3±1.1 METs,椅子坐姿站立:27.8±6.7、36.8±11.1 L / min和4.4±1.1 METs。将这些结果与\%四头肌饱和度(Moxy)进行比较,以作为家庭训练中的可能标记。当前的试点项目表明,以游戏为基础的锻炼计划是令人愉快的,并提供了可行的高强度锻炼,作为在家中进行肺康复治疗后的一种有用的可能性。但是,\%四头肌饱和度测量值不足以得出结论是否可以用作监测家庭训练强度的有用标记。为了观察与传统培训计划相比的好处,需要完成进一步的调查。

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