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Narrative design for Rediscovering Daereungwon: A location-based augmented reality game

机译:重新发现大陵苑的叙事设计:基于位置的增强现实游戏

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Rediscovering Daereungwon is a location-based Augmented Reality(AR) mobile game application that aims to enrich the experience of navigating Daereungwon, a Korean cultural heritage site consisting of various royal tombs from the Silla dynasty. In this paper, a framework binding 3 main PoIs with distinctive features into a successive, cohesive, and immersive narrative is introduced. It appropriates and combines the Memorable Experience Design(MED) Framework and the Interest Curve proposed by Bulencea and Egger (2015) to guide tourists through Daereungwon, while game challenges and rewards in the form of augmented objects and interactions provide them with information on the PoIs and the site of Daereungwon as a whole.
机译:重新发现大陵苑是一个基于位置的增强现实(AR)手机游戏应用程序,旨在丰富导航大陵苑的体验,大陵苑是韩国的文化遗产,由新罗王朝的各种皇家陵墓组成。在本文中,介绍了一个框架,该框架将具有特色的3个主要PoI绑定到一个连续的,内聚的和沉浸式的叙述中。它适当地结合了令人难忘的体验设计(MED)框架和Bulencea和Egger(2015)提出的兴趣曲线,以引导游客穿越大陵苑,同时游戏挑战和奖励(以增强对象和交互形式)为他们提供了关于PoI的信息以及整个大陵苑的遗址

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