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Pinpoint SLAM: A hybrid of 2D and 3D simultaneous localization and mapping for RGB-D sensors

机译:Pinpoint SLAM:用于RGB-D传感器的2D和3D同时定位和映射的混合

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Conventional SLAM systems with an RGB-D sensor use depth measurements only in a limited depth range due to hardware limitation and noise of the sensor, ignoring regions that are too far or too close from the sensor. Such systems introduce registration errors especially in scenes with large depth variations. In this paper, we present a novel RGB-D SLAM system that makes use of both 2D and 3D measurements. Our system first extracts keypoints from RGB images and generates 2D and 3D point features from the keypoints with invalid and valid depth values, respectively. It then establishes 3D-to-3D, 2D-to-3D, and 2D-to-2D point correspondences among frames. For the 2D-to-3D point correspondences, we use the rays defined by the 2D point features to “pinpoint” the corresponding 3D point features, generating longer-range constraints than using only 3D-to-3D correspondences. For the 2D-to-2D point correspondences, we triangulate the rays to generate 3D points that are used as 3D point features in the subsequent process. We use the hybrid correspondences in both online SLAM and offline postprocessing: the online SLAM focuses more on the speed by computing correspondences among consecutive frames for real-time operations, while the offline postprocessing generates more correspondences among all the frames for higher accuracy. The results on RGB-D SLAM benchmarks show that the online SLAM provides higher accuracy than conventional SLAM systems, while the postprocessing further improves the accuracy.
机译:由于硬件的限制和传感器的噪声,具有RGB-D传感器的常规SLAM系统仅在有限的深度范围内使用深度测量,而忽略了距离传感器太远或太近的区域。这样的系统尤其在深度变化较大的场景中引入配准误差。在本文中,我们提出了一种新颖的RGB-D SLAM系统,该系统同时使用2D和3D测量。我们的系统首先从RGB图像中提取关键点,并分别从具有无效和有效深度值的关键点生成2D和3D点特征。然后,它在帧之间建立3D到3D,2D到3D和2D到2D点对应。对于2D到3D点的对应关系,我们使用2D点特征定义的射线来“查明”相应的3D点特征,与仅使用3D到3D对应关系相比,生成的约束范围更长。对于2D到2D点的对应关系,我们对射线进行三角剖分以生成3D点,这些点将在后续过程中用作3D点特征。我们在在线SLAM和离线后处理中都使用了混合对应关系:在线SLAM通过计算连续帧之间的对应关系进行实时操作,从而更加注重速度,而离线后处理则在所有帧之间生成更多对应关系以提高准确性。 RGB-D SLAM基准测试的结果表明,在线SLAM比常规SLAM系统提供更高的准确性,而后处理则进一步提高了准确性。

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