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Open-Source Based Mobile Application for Helping Handicapped Students Play Chess and Educational Video Games on Computers

机译:基于开源的移动应用程序,可帮助残障学生在计算机上玩象棋和教育性视频游戏

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Open-source tools are utilized to create an Android application that allows handicapped students to play educational computer games such as chess without typing. Google Voice Recognition (GVR), which is a free and open Android tool, running in an Android phone is utilized to convert speech to text. The text is sent via Wi-Fi to a server running in a nearby workstation with a large screen that plays the game. Commands or game movements generated by the computer or the opponent are converted to speech using the text-to-speech (TTS) engine provided by the Android OS. A hashing scheme is used to search for the right text effectively. The producer-consumer paradigm and condition variables are used to synchronize activities and thread events. The techniques described in the paper can be employed to develop other educational computer games for handicapped students to play.
机译:使用开源工具用于创建Android应用程序,允许有残障的学生在不键入的情况下播放诸如国际象棋等教育计算机游戏。 Google语音识别(GVR),它是一个免费和打开的Android工具,在Android手机中运行,用于将语音转换为文本。该文本通过Wi-Fi发送到在附近工作站中运行的服务器,其中包含播放游戏的大屏幕。计算机或对手生成的命令或游戏移动使用Android OS提供的文本语音(TTS)引擎转换为语音。散列方案用于有效地搜索正确的文本。生产者 - 消费者范例和条件变量用于同步活动和线程事件。本文中描述的技术可以用于开发其他教育计算机游戏,以便有残障的学生发挥作用。

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