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Hyper-heuristic general video game playing

机译:超启发式一般视频游戏

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In general video game playing, the challenge is to create agents that play unseen games proficiently. Stochastic tree search algorithms, like Monte Carlo Tree Search, perform relatively well on this task. However, performance is non-transitive: different agents perform best in different games, which means that there is not a single agent that is the best in all the games. Rather, some types of games are dominated by a few agents whereas other different agents dominate other types of games. Thus, it should be possible to construct a hyper-agent that selects from a portfolio, in which constituent sub-agents will play a new game best. Since there is no knowledge about the games, the agent needs to use available features to predict the most suitable algorithm. This work constructs such a hyper-agent using the General Video Game Playing Framework (GVGAI). The proposed method achieves promising results that show the applicability of hyper-heuristics in general video game playing and related tasks.
机译:在一般的视频游戏中,挑战在于创建能够熟练玩看不见的游戏的代理。随机树搜索算法(例如蒙特卡洛树搜索)在此任务上的表现相对较好。但是,性能是非传递性的:不同的特工在不同的游戏中表现最佳,这意味着没有一个特工在所有游戏中都表现最佳。相反,某些类型的游戏由少数代理控制,而其他不同的代理则控制其他类型的游戏。因此,应该有可能构建一个从投资组合中选择的超级代理,在这种超级代理中,组成子代理将发挥最佳的新游戏作用。由于不了解游戏,因此代理需要使用可用功能来预测最合适的算法。这项工作使用通用视频游戏播放框架(GVGAI)构造了这种超级代理。所提出的方法取得了令人鼓舞的结果,表明超启发式方法在一般视频游戏和相关任务中的适用性。

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