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Sleep quality and video game playing: Effect of intensity of video game playing and mental health

机译:睡眠质量和视频游戏播放:视频游戏强度的影响和心理健康

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The aim of this study was to explore sleep quality in a video game population and to prospect the role of different factors such as sociodemographic data, video game duration, intensity of video game playing, and mental and physical health. Two hundred and seventeen participants (24.40 +/- 6.98 years old) completed an online questionnaire composed of sociodemographic informations, the Pittsburg Sleep Quality Index (PSQI), the Medical Outcomes Study (MOS SF-36), video game play time per week, and intensity of video game playing as defined by Decamps (AIE-Q). We carried out hierarchical cluster analysis on the 7 dimensions of PSQI to determine sleep quality profiles. Two profiles were found: (1) "High sleep quality profile" for 132 (60.83%) participants, and (2) "Low sleep quality profile" for 85 (39.17%) participants. These two profiles were differently associated with video game duration per week, intensity of video game playing, and mental health. Sleep quality was positively related to mental health and negatively with intensity of video game playing. Intensity of video game playing was a more salient factor to predict poor sleep quality than video game duration.
机译:本研究的目的是探索视频游戏人口中的睡眠质量,并探讨不同因素的角色,如社会阶段数据,视频游戏持续时间,视频游戏的强度,以及精神和身体健康。两百十七名参与者(24.40 +/- 6.98岁)完成了由社会渗目信息组成的在线问卷,匹兹堡睡眠质量指数(PSQI),医疗结果研究(MOS SF-36),每周视频游戏播放时间,如Decamps(AIE-Q)所定义的视频游戏强度。我们对PSQI的7个维度进行了分层集群分析,以确定睡眠质量配置文件。找到了两个型材:(1)132(60.83%)参与者的“高睡眠质量简介”,以及(2)“低睡眠质量简介”,85(39.17%)参与者。这两个型材与每周视频游戏持续时间不同,视频游戏的强度和心理健康不同。睡眠质量与心理健康有关,对视频游戏的强度负面呈呈正相关。视频游戏的强度比视频游戏持续时间更加突出的因素是预测睡眠质量差。

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