首页> 外文会议>IEEE International Symposium on Safety, Security, and Rescue Robotics >Performance comparison of physics engines to accelerate house-collapsing simulations
【24h】

Performance comparison of physics engines to accelerate house-collapsing simulations

机译:物理引擎的性能比较以加速房屋倒塌模拟

获取原文

摘要

House-collapsing simulation is an effective method for acquiring structural data regarding collapsed houses with the aim of understanding the properties of destroyed or disordered structures for designing and operating urban search and rescue (USAR) robots. The purpose of this study is to find an appropriate configuration of computer hardware and software that can accelerate house-collapsing simulations. This study compares the performances of three major physics engines, namely PhysX, Bullet Physics Library, and Open Dynamics Engine (ODE), on four computers equipped with different CPU and GPU configurations with respect to a sample structure, including a large number of rigid bodies combined with joint elements. Results of the experiments show that multi-threaded processing on PhysX has the best performance among the engines tested, and the use of multiple CPU and GPU configurations does not contribute to the acceleration of collapsing simulations for joint-connected rigid body structures in any of the evaluated versions of the physics engines. Based on the results, an existing simulation system for collapsing processes has been improved and can successfully speed up the process of collapsing simulations to approximately four times as fast as our previous system. To achieve greater speeds and larger-scale simulations, up-to-date physics engine technologies must be continuously examined and adopted for practical use in house-collapsing simulations.
机译:房屋倒塌模拟是一种用于获取有关倒塌房屋的结构数据的有效方法,其目的是了解用于设计和操作城市搜索和救援(USAR)机器人的被破坏或无序结构的特性。这项研究的目的是找到可以加速房屋倒塌模拟的计算机硬件和软件的适当配置。这项研究针对样本结构(包括大量刚体)对配备有不同CPU和GPU配置的四台计算机上的三种主要物理引擎(PhysX,Bullet物理库和开放动力引擎(ODE))的性能进行了比较。结合关节元素。实验结果表明,在PhysX上多线程处理在所测试的引擎中具有最佳性能,并且在以下任何一种情况下,使用多个CPU和GPU配置都不会加速关节连接刚体结构的塌陷仿真。物理引擎的评估版本。根据结果​​,现有的折叠过程仿真系统得到了改进,可以成功地将折叠过程加快到大约四倍于我们先前系统的速度。为了获得更高的速度和更大的仿真范围,必须不断研究最新的物理引擎技术,并将其实际应用到房屋倒塌仿真中。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号