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Architecture of Absurd

机译:荒诞的建筑

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Ergonomy is not automatically attributed for an architectonic projects. Construction regulations and norms partially guarantee ergonomic solutions. But still, there is a free, great field for creative work (visions, ideas) for designer. Architects can, but do not have to, use ergonomic principles in projects. They can also freely omit them. We know, that high quality ergonomic buildings are functioning, in built environment, as well as unergonomic and ineffective ones, so-called "ill". Why is it like that? Why architects are enabled to design unergonomic, "ill" objects? Why the investor agrees to inefficient building? Is such an object a success or a failure? Authors think that this subject is extremely current, because it makes us notice, a big amount of basic project errors in buildings. The article presents and discusses examples of pleasing from the outside but non-ergonomic, ineffective and non-functional buildings - the masterpieces of architecture. This type of design is called - "the architecture of absurd" (Fross 2015). It also indicates that using a methodology of qualitative research, evaluate the design at the stage of concept and programming. Design with the principles of ergonomics guarantees the future quality of the object.
机译:人体工程学不会自动归因于建筑项目。施工规定和规范部分保证了人机工程学解决方案。但是,仍然有一个自由的,广阔的领域供设计师进行创意工作(构想,想法)。建筑师可以但不必在项目中使用人体工程学原理。他们还可以随意省略它们。我们知道,高质量的符合人体工程学的建筑物在建成的环境中以及不符合人体工程学和无效的建筑物(即所谓的“病态”)中都在起作用。为什么会这样呢?为什么使建筑师能够设计出符合人体工程学的“病态”物体?为什么投资者同意低效建设?这样的对象是成功还是失败?作者认为这个主题是最新的,因为它使我们注意到建筑物中的大量基本项目错误。本文介绍并讨论了一些令人赏心悦目的示例,这些示例来自外部,但非人机工程学,无效和非功能性建筑-建筑的杰作。这种设计被称为“荒诞的建筑”(Fross 2015)。它还表明,使用定性研究的方法,在概念和编程阶段评估设计。符合人体工程学原理的设计保证了物体的未来质量。

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