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The use of virtual reality to reimagine two-dimensional representations of three-dimensional spaces

机译:使用虚拟现实重新构想三维空间的二维表示

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A familiar realm in the world of two-dimensional art is the craft of taking a flat canvas and creating, through color, size, and perspective, the illusion of a three-dimensional space. Using well-explored tricks of logic and sight, impossible landscapes such as those by surrealists de Chirico or Salvador Dali seem to be windows into new and incredible spaces which appear to be simultaneously feasible and utterly nonsensical. As real-time 3D imaging becomes increasingly prevalent as an artistic medium, this process takes on an additional layer of depth: no longer is two-dimensional space restricted to strategies of light, color, line and geometry to create the impression of a three-dimensional space. A digital interactive environment is a space laid out in three dimensions, allowing the user to explore impossible environments in a way that feels very real. In this project, surrealist two-dimensional art was researched and reimagined: what would stepping into a de Chirico or a Magritte look and feel like, if the depth and distance created by light and geometry were not simply single-perspective illusions, but fully formed and explorable spaces? 3D environment-building software is allowing us to step into these impossible spaces in ways that 2D representations leave us yearning for. This art project explores what we gain-and what gets left behind-when these impossible spaces become doors, rather than windows. Using sketching, Maya 3D rendering software, and the Unity Engine, surrealist art was reimagined as a fully navigable real-time digital environment. The surrealist movement and its key artists were researched for their use of color, geometry, texture, and space and how these elements contributed to their work as a whole, which often conveys feelings of unexpectedness or uneasiness. The end goal was to preserve these feelings while allowing the viewer to actively engage with the space.
机译:在二维艺术世界中,一个熟悉的领域是一种采用扁平画布并通过颜色,大小和透视图创建三维空间幻觉的工艺。使用逻辑和视觉的精心探索的技巧,超现实主义者de Chirico或Salvador Dali的那些不可能的风景似乎是通向新的令人难以置信的空间的窗口,这些空间似乎同时可行且完全荒谬。随着实时3D成像作为一种艺术媒介越来越普遍,此过程需要增加一层深度:不再将二维空间限制在光,色,线和几何的策略上,以创造出三层立体的印象。维空间。数字交互环境是一个三维空间,允许用户以非常真实的方式探索不可能的环境。在这个项目中,对超现实主义的二维艺术进行了研究和重新构想:如果光线和几何图形所产生的深度和距离不仅仅是单角度的幻觉,而是完全形成的,那将步入de Chirico或Magritte的外观和感觉和可探索的空间? 3D环境构建软件使我们能够以2D表示法向往的方式进入这些不可能的空间。这个艺术项目探索了当这些不可能的空间变成门而不是窗户时,我们获得的东西以及留下的东西。使用素描,Maya 3D渲染软件和Unity Engine,将超现实主义艺术重新构想为可完全导航的实时数字环境。对超现实主义运动及其主要艺术家的色彩,几何形状,纹理和空间的使用以及这些元素如何对他们的整体作品做出了研究,这些作品常常传达出意想不到或不安的感觉。最终目标是在保留这些感觉的同时允许观众积极参与空间。

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