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The use of virtual reality to reimagine two-dimensional representations of three-dimensional spaces

机译:虚拟现实的使用来重新旨在立示于三维空间的二维表示

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A familiar realm in the world of two-dimensional art is the craft of taking a flat canvas and creating, through color, size, and perspective, the illusion of a three-dimensional space. Using well-explored tricks of logic and sight, impossible landscapes such as those by surrealists de Chirico or Salvador Dali seem to be windows into new and incredible spaces which appear to be simultaneously feasible and utterly nonsensical. As real-time 3D imaging becomes increasingly prevalent as an artistic medium, this process takes on an additional layer of depth: no longer is two-dimensional space restricted to strategies of light, color, line and geometry to create the impression of a three-dimensional space. A digital interactive environment is a space laid out in three dimensions, allowing the user to explore impossible environments in a way that feels very real. In this project, surrealist two-dimensional art was researched and reimagined: what would stepping into a de Chirico or a Magritte look and feel like, if the depth and distance created by light and geometry were not simply single-perspective illusions, but fully formed and explorable spaces? 3D environment-building software is allowing us to step into these impossible spaces in ways that 2D representations leave us yearning for. This art project explores what we gain-and what gets left behind-when these impossible spaces become doors, rather than windows. Using sketching, Maya 3D rendering software, and the Unity Engine, surrealist art was reimagined as a fully navigable real-time digital environment. The surrealist movement and its key artists were researched for their use of color, geometry, texture, and space and how these elements contributed to their work as a whole, which often conveys feelings of unexpectedness or uneasiness. The end goal was to preserve these feelings while allowing the viewer to actively engage with the space.
机译:在二维技术的世界一个熟悉的领域是采取平坦画布和创建,通过颜色,大小和角度来看,三维空间的幻觉的工艺。使用逻辑和视觉的良好探索技巧,不可能景观如由超现实主义者德·契里柯和萨尔瓦多·达利似乎是窗口成似乎是可行的同时,完全荒谬的新和令人难以置信的空间。实时3D成像变得作为艺术介质越来越普遍,这个过程需要对深度的附加层:不再是限制为光,颜色,线条和几何策略的二维空间中创建一个三维的印象维空间。数字交互式环境是三维制定了一个空间,允许用户在感觉非常真实的方式探索不可能的环境。在这个项目中,超现实主义的二维艺术进行了研究和重新想象:什么会步入一个德·契里柯或马格利特的外观和感觉,如果光线和几何创建的深度和距离并不是单纯的单一视角的错觉,但是完全形成和探索的空间? 3D环境建设软件使我们能够步入的方式,这些是不可能的空间,2D表示让我们向往。这就是我们得到,什么样的技艺项目探讨被留下,当这些不可能的空间变门,而不是窗户。使用素描,玛雅的3D渲染软件,以及Unity引擎,超现实主义的艺术被重新想象为完全通航实时数字环境。超现实主义运动及其关键的艺术家进行了研究其使用的颜色,形状,纹理和空间,以及如何对这些因素促成了他们作为一个整体,这往往传达意外和不安的心情工作。最终目标是同时让观众积极与空间搞来保存这些感受。

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