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Room acoustics and virtual reality: An implementation of auralisation and 360 degree image techniques to create virtual representations of spaces

机译:室内声学和虚拟现实:一种听觉化和360度图像技术的实现,用于创建空间的虚拟表示

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摘要

There has been a huge increase in enthusiasm for virtual reality in recent years. Spatial audio is of significant importance when creating virtual reality content if the experience is to be perceptually congruent. This project aims to intersect the worlds of virtual acoustic auralisation and virtual reality, creating a novel method of demonstrating room acoustic environments with maximal audio visual impact in a user friendly fashion. An open source library of 3D impulse responses together with 360° image/video capture using a variety of techniques will be created in different spaces (and positions within). Various spaces will be measured and analysed including classrooms, music venues, buildings of historical interest and theatres. As well as impulse response (IR) measurements, 360° images will be recorded using photospheres, captured on android smart phones [1] and the Ricoh theta S [2]. Future applications for these impulse responses will be the development of a virtual mixing tool, where theuduser will be able to experience mixing live performances within an auralised virtual environment, a method of allowing audiences to view and hear auralisations of different seating positions within a space for ticketing and marketing purposes, and the possibility of a real time auralised virtual concert.
机译:近年来,人们对虚拟现实的热情大大提高了。如果要在感知上实现一致,则在创建虚拟现实内容时,空间音频至关重要。该项目旨在与虚拟声学听觉化和虚拟现实世界相交,以一种用户友好的方式创建一种展示具有最大视听效果的室内声学环境的新颖方法。将在不同的空间(和内部位置)创建一个开放源代码的3D脉冲响应库,并使用各种技术进行360°图像/视频捕获。将对各种空间进行测量和分析,包括教室,音乐场所,具有历史意义的建筑物和剧院。除脉冲响应(IR)测量外,还将使用光球记录360°图像,并在android智能手机[1]和理光theta S [2]上捕获。这些冲动响应的未来应用将是虚拟混合工具的开发,其中 uduser将能够在听觉化的虚拟环境中体验现场表演的混合,这是一种使听众能够观看和听到在听觉中不同座位位置的听觉化的方法。用于票务和营销目的的空间,以及实时听觉虚拟音乐会的可能性。

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