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Theory Review and Interaction Design Space of Body Image and Body Schema (BIBS) for Embodied Cognition in Virtual Reality

机译:用于虚拟现实中的认知的身体图像与身体图式(BIBS)的理论综述和交互设计空间

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Body image/body schema (BIBS) is within the larger realm of embodied cognition. Its interdisciplinary literature can inspire Virtual Reality (VR) researchers and designers to develop novel ideas and provide them with approaches to human perception and experience. In this paper, we introduced six fundamental ideas in designing interactions in VR, derived from BIBS literature that demonstrates how the mind is embodied. We discuss our own research, ranging from two mature works to a prototype, to support explorations VR interaction design from a BIBS approach. Based on our experiences, we argue that incorporating ideas of embodiment into design practices requires a shift in the perspective or understanding of the human body, perception and experiences, all of which affect interaction design in unique ways. The dynamic, interactive and distributed understanding of cognition guides our approach to interaction design, where the interrelatedness and plasticity of BIBS play a crucial role.
机译:身体图像/身体模式(BIBS)在具体认知的更大范围内。它的跨学科文献可以激发虚拟现实(VR)研究人员和设计师提出新颖的想法,并为他们提供人类感知和体验的方法。在本文中,我们从BIBS文献中引入了六个设计VR中交互的基本概念,这些基本思想证明了思维是如何体现的。我们讨论了自己的研究,从两本成熟的作品到一个原型,都从BIBS方法支持VR交互设计探索。根据我们的经验,我们认为将体现的思想融入设计实践中需要对人体,感知和体验的看法或理解发生转变,所有这些都会以独特的方式影响交互设计。动态,交互式和分布式的认知理解指导我们进行交互设计的方法,其中BIBS的相互关系和可塑性起着至关重要的作用。

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