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Turn-taking phenomena in incremental dialogue systems

机译:增量对话系统中的转弯现象

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In this paper, a turn-taking phenomenon taxonomy is introduced, organised according to the level of information conveyed. It is aimed to provide a better grasp of the behaviours used by humans while talking to each other, so that they can be methodically replicated in spoken dialogue systems. Five interesting phenomena have been implemented in a simulated environment: the system barge-in with three variants (resulting from either an unclear, an incoherent or a sufficient user message), the feedback and the user barge-in. The experiments reported in the paper illustrate that how such phenomena are implemented is a delicate choice as their impact on the system's performance is variable.
机译:本文介绍了一种转弯现象分类法,根据传达的信息水平进行组织。目的是更好地掌握人类在彼此交谈时所使用的行为,以便可以在语音对话系统中有条不紊地复制它们。在模拟环境中已经实现了五种有趣的现象:系统插入三种变体(导致不清楚,不连贯或足够的用户消息),反馈和用户插入。本文报道的实验表明,如何实现这种现象是一个微妙的选择,因为它们对系统性能的影响是可变的。

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