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Gamification Design Based Research on Speech Training System for Hearing-Impaired Children

机译:基于游戏化设计的听力障碍儿童言语训练系统研究

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摘要

There are about 137,000 hearing-impaired children in 0-6 years old in China. Unfortunately, it has about 23,000 newborn hearing-impaired children each year. The number is far larger in the world. As a result of hearing impairment, children lost the ability to speak. The society should pay more attention to them. A number of methods and products have been developed. However, these products are more like laboratory instruments and lack of humane and fun. As a result, it has no appeal to children. Parents has a great influence to the training. So it requires time and effort from the parents and many parents may have to take time off from work. Economic pressures increases the misfortune of each family. In the age of advocating the user experience, it is essential to understand the products from the perspective of hearing-impaired children and their families to increase interest of the product. Gamification design is a great solution that increases the interest of the speech training system. In this paper, we focus on the influence of different game mechanics of speech training system for hearing-impaired children combined with the theories of immersion, flow experience and performance. A self-service training system has been developed.
机译:中国大约有13.7万名0-6岁的听力障碍儿童。不幸的是,它每年大约有23,000名新生儿听力障碍儿童。这个数字在世界上要大得多。由于听力障碍,儿童失去了说话的能力。社会应该更加重视他们。已经开发了许多方法和产品。但是,这些产品更像实验室仪器,缺乏人性化和趣味性。结果,它对儿童没有吸引力。父母对培训有很大的影响。因此,这需要父母的时间和精力,许多父母可能不得不请假。经济压力加剧了每个家庭的不幸。在倡导用户体验的时代,必须从有听力障碍的儿童及其家庭的角度了解产品,以增加对产品的兴趣。游戏化设计是一个很好的解决方案,可以增加语音训练系统的兴趣。在本文中,我们着重于沉浸感,流动体验和性能的理论,着眼于语音训练系统的不同游戏机制对听障儿童的影响。已经开发了一种自助培训系统。

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