首页> 外文会议>International conference on human-computer interaction;International conference on design, user experience and usability >Re-sequencing the Ludic Orchestra: Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games
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Re-sequencing the Ludic Orchestra: Evaluating the Immersive Effects of Dynamic Music and Situational Context in Video Games

机译:重排幻幻乐团:评估动态音乐和情境在视频游戏中的沉浸效果

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A growing number of video games utilize structural and expressive methods to implement music dramaturgy 'dynamically' into a non-linear and immersive format. Nevertheless little is known about these musically supported immersive experiences and their processing at the user end. Accordingly, this paper studies the effects of dynamic music on attention allocation and subsequent cognitive-emotional involvement. Self-report data is presented from 60 subjects playing an action-adventure in dynamic as well as static music conditions with low and high arousal expression. The dynamic condition systematically affected imaginary components of immersive experience. Design recommendations for flow and self-location are given with regards to task context and regulatory effects of emotion experience.
机译:越来越多的视频游戏利用结构化和表达性的方法将音乐戏剧“动态地”实现为非线性和沉浸式格式。然而,对于这些音乐支持的沉浸式体验及其在用户端的处理知之甚少。因此,本文研究了动态音乐对注意力分配和随后的认知情绪参与的影响。自我报告数据来自60位在动感和静态音乐条件下,具有低和高唤醒表达的动作冒险中的60名受试者。动态条件系统地影响了沉浸式体验的虚构成分。针对任务上下文和情绪体验的调节效果,给出了关于流程和自我定位的设计建议。

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