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Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents

机译:蒙上眼睛读取和行动:需要在文本游戏代理商中的语义

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Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or semantics is a key component of how humans understand, reason, and act in these worlds. However, it remains unclear to what extent artificial agents utilize semantic understanding of the text. To this end, we perform experiments to systematically reduce the amount of semantic information available to a learning agent. Surprisingly, we find that an agent is capable of achieving high scores even in the complete absence of language semantics, indicating that the currently popular experimental setup and models may be poorly designed to understand and leverage game texts. To remedy this deficiency, we propose an inverse dynamics decoder to regularize the representation space and encourage exploration, which shows improved performance on several games including ZORK I. We discuss the implications of our findings for designing future agents with stronger semantic understanding.
机译:基于文本的游戏模拟了世界和使用自然语言的玩家互动。最近的工作用它们作为自主语言理解代理商的测试平台,具有了解单词或语义的含义是人类如何理解,原因和行动这些世界的关键组成部分。然而,它仍然不清楚人工代理在多大程度上利用对文本的语义理解。为此,我们执行实验以系统地减少学习代理可用的语义信息量。令人惊讶的是,我们发现,即使在完全没有语言语义中,也能够实现高分,表明目前流行的实验设置和模型可能旨在了解和利用游戏文本。为了解决这个缺陷,我们提出了一个反向动态解码器,以规范表示空间并鼓励探索,这在包括Zork I的几个游戏中显示出改善的性能。我们讨论了我们对更强大的语义理解设计未来代理的影响。

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