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Instructional animation, segmentation and user control strategies

机译:教学动画,细分和用户控制策略

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The aim of this study is to evaluate the effect of segmented animation with various user control strategies on students' achievement. The research design was in a quasi-experimental form and the research data were analyzed using a quantitative approach. Sample sizes of 265 semester two students pursuing the Diploma in Networking System from five polytechnics were involved in the study. Overall, the ANCOVA statistical test was used to answer the research questions. The research findings revealed significant differences in students' achievement among groups who had received different control strategies of learning. The group who studied the Random User Control (KPR) strategy obtained highest mean score and the group who studied the Without User Control (TK) strategy obtained lowest mean score. Therefore, this study recommended the Random User Control (KPR) as the best control strategy for designing the segmented animation courseware.
机译:本研究的目的是评估采用各种用户控制策略的分段动画对学生成绩的影响。研究设计为准实验形式,并使用定量方法分析研究数据。 265个学期的样本量,两名来自五所理工学院攻读网络系统文凭的学生参与了这项研究。总体而言,ANCOVA统计测试用于回答研究问题。研究结果表明,接受不同控制学习策略的组中,学生的学习成绩存在显着差异。研究随机用户控制(KPR)策略的组获得最高平均得分,而研究无用户控制(TK)策略的组获得最低平均得分。因此,本研究推荐使用随机用户控制(KPR)作为设计分段动画课件的最佳控制策略。

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