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Ethical issues of gamified ICT tools for higher education

机译:高等教育信息化工具的道德问题

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A recent trend in e-learning is the development of ICT tools with game elements to increase the motivation of using new technology in teaching and learning. In most cases, games possess different ethical constraints than regular e-learning systems. For this reason, additional implications and issues deriving from the combined development of games and e-learning technology have to be considered. During the development process of gamified e-learning systems as well as during the use of gamified ICT tools in education special attention must be paid to ethical constraints. This paper presents ethical considerations as to how to properly motivate teachers to adopt new technology in their teaching practices. For this purpose, the paper investigates ethical issues inherent to the design process of gamified e-learning systems as well as the usage of gamified tools in teaching in order to determine how the ethics of games can affect the teachers' roles.
机译:电子学习的最新趋势是开发具有游戏元素的ICT工具,以增加在教学中使用新技术的动力。在大多数情况下,游戏具有与常规电子学习系统不同的道德约束。因此,必须考虑游戏和电子学习技术的联合开发所产生的其他影响和问题。在游戏化电子学习系统的开发过程中以及在教育中使用游戏化ICT工具期间,必须特别注意道德约束。本文就如何适当激励教师在教学实践中采用新技术提出了伦理学的考虑。为此,本文调查了游戏化电子学习系统设计过程中固有的道德问题以及在游戏中使用游戏化工具的过程,以确定游戏的道德观念如何影响教师的角色。

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