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Virtual experiments for introduction of computing: Using virtual reality technology

机译:用于引入计算的虚拟实验:使用虚拟现实技术

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Introduction to Computing is a public course for the first-year non-major undergraduate students, aiming at training students for the abilities in computer science and technology with computational thinking. However, as new computer technologies emerge continuously and rapidly, it is required for this course to accommodate more and more knowledge. Therefore the teaching contents are growing enormously, which makes it very difficult to cover all of them in limited hours, and therefore sets an obstacle in understanding computing principles and building up a clear and general picture of computing, especially for non-major students. As computer science and technology are becoming more and more essential for various disciplines and majors, it is urgent for the education community to find out an effective and propagable way to solve this problem. In this regard, we employ virtual reality technology to the experiment teaching of this course, and have developed 18 virtual experiments to support the whole teaching process. For example, Turing machine is a basic model for computer science and technology. However, since it is not a real machine, it is not easy for the students to imagine the working process of Turing machine and understand the related concepts. Another example, the execution of an instruction is very important to understand the principles of computer organization. However, as the information flow is invisible, it is difficult and time-consuming for the teachers to explain how an instruction is executed inside a computer. Therefore, 3D modeling and animation techniques are used to demonstrate the invisible micro-structure of computers, and human-machine interaction and visualization techniques are used to present the internal process of information evolution, thus constructing a complete virtual experiment system of this course, including demonstration experiments, verification experiments and interaction experiments. Our virtual experiments have applied softw- re copyrights and served more than 12,000 students from five universities of China since 2013. The evaluation demonstrates that the virtual experiments have produced excellent results in both teaching effectiveness and learning efficiency, relieved the conflicts between limited hours and vast knowledge, and helped students understand and build up the knowledge of computing.
机译:计算入门是面向一年级非主要本科生的一门公共课程,旨在通过计算思维来训练学生掌握计算机科学和技术的能力。但是,随着新的计算机技术不断快速地出现,该课程需要容纳越来越多的知识。因此,教学内容正在极大地增长,这使得很难在有限的时间内覆盖所有内容,从而在理解计算原理和树立清晰,通用的计算图景方面构成了障碍,特别是对于非专业学生而言。随着计算机科学和技术对于各个学科和专业的越来越重要,教育界迫切需要找到一种有效且可扩展的方法来解决此问题。在这方面,我们将虚拟现实技术应用于本课程的实验教学,并开发了18个虚拟实验以支持整个教学过程。例如,图灵机是计算机科学和技术的基本模型。然而,由于它不是真实的机器,所以学生很难想象图灵机的工作过程并理解相关概念。另一个例子,一条指令的执行对于理解计算机组织的原理非常重要。但是,由于信息流是不可见的,因此教师很难解释如何在计算机内部执行指令。因此,使用3D建模和动画技术来演示计算机的不可见微观结构,并使用人机交互和可视化技术来展示信息演化的内部过程,从而构建了本课程的完整虚拟实验系统,包括示范实验,验证实验和互动实验。自2013年以来,我们的虚拟实验已应用软件版权,并为来自中国五所大学的12,000多名学生提供了服务。评估结果表明,虚拟实验在教学效果和学习效率方面均取得了出色的成绩,缓解了有限的课时与庞大的学习时间之间的矛盾。知识,并帮助学生理解和建立计算知识。

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