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Creativity and Competitiveness in Polyomino-Developing Game Playing Agents

机译:多米诺开发游戏代理商的创造力和竞争力

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This study proposes a new mathematical game called Polyomination which involves the competitive placement of polyominoes to capture area. The game playing agents used are able to encode both their strategy and the game pieces they will play with. Strategy is encoded in a finite state representation called a binary decision automata which has access to a variety of pieces of information abstracted from the game state. Playing pieces are encoded by a developmental representation. An extensive parameter study is performed. The elite-fraction used by the evolutionary algorithm that trains the agents is found to be relatively unimportant. The number of states in the automata and the maximum number of squares used to build polyominoes are found to have a significant impact on competitive ability. The polyomino playing pieces are found to evolve in a strategic manner with playing pieces specializing for area-occupation, area-denial, and cleanup in which small pieces can fill in small remaining areas. This study serves as an initial study of Polyomination, intended to serve as a springboard for the design of simpler, related games.
机译:本研究提出了一种称为聚粉米测定的新数学游戏,涉及多聚醚对捕获区域的竞争安置。使用的游戏代理商可以编码他们的策略和游戏件,他们将与之玩。策略在称为二进制决策自动机的有限状态表示中编码,该自动数据可以访问从游戏状态抽象的各种信息。播放碎片是由发育表示编码的。进行广泛的参数研究。发现药剂的进化算法使用的精英级分是相对不重要的。发现自动机中的状态数量和用于构建多聚体的最大正方形对竞争能力产生重大影响。发现多样性的碎片以战略方式演变,扮演专门用于区域占领,面积否定和清理的碎片,其中小块可以填充小剩余区域。本研究用作聚选项的初步研究,旨在用作设计更简单,相关游戏的跳板。

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