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Learning overtaking and blocking skills in simulated car racing

机译:学习模拟赛车中的超车和阻挡技能

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In this paper we describe the analysis of using Q-learning to acquire overtaking and blocking skills in simulated car racing games. Overtaking and blocking are more complicated racing skills compared to driving alone, and past work on this topic has only touched overtaking in very limited scenarios. Our work demonstrates that a driving AI agent can learn overtaking and blocking skills via machine learning, and the acquired skills are applicable when facing different opponent types and track characteristics, even on actual built-in tracks in TORCS.
机译:在本文中,我们描述了在模拟赛车游戏中使用Q学习获得超车和拦截技能的分析。与单独驾驶相比,超车和阻挡是更复杂的赛车技能,并且过去有关该主题的工作仅在非常有限的情况下才涉及到超车。我们的工作表明,驾驶AI代理可以通过机器学习来学习超车和阻挡技能,并且所获得的技能适用于面对不同的对手类型和赛道特征,即使在TORCS中的实际内置赛道上也是如此。

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