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Designing ebook interaction for mobile and contextual learning

机译:设计eBook互动的移动和上下文学习

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Given the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to built a first model of a dynamic book that may function as an educational game for “Environmental Studies”, aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this interactive book titled “Adventures in the Guadiana River”, developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format we also built a prototype following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.
机译:鉴于iOS和Android等移动平台的全球传播,它与考虑这些设备在教学和学习中的潜力是相关的。我们的探索性研究旨在评估使用普通电子书格式的可能性,以创建有效的教学和学习的游戏书(游戏书籍)。在分析许多自由或开放工具中可用的功能后,我们决定使用IBooks作者建立一个动态书的第一款,可以作为“环境研究”的教育游戏,针对4年级的儿童,主要是9 - 10岁,在葡萄牙学校。本文介绍了以苹果IBook格式开发的“瓜迪亚纳河”的“冒险”书籍的设计和特征,尤其为iPad视网膜设置。因为这是一个专有的格式,我们还在EPUB3标准之后构建了一个原型,并开发了在这种通用格式内与内容交互的新方法。初步测试与我们的原型揭示了拟议模型中具有非常好的可用性和有前途的教学潜力。

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