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Designing energy and user efficient interactions with mobile systems.

机译:设计与移动系统的能源和用户有效的交互。

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摘要

Mobile computing has thrived to provide unprecedented user experiences beyond the boundary of desks and wires. The increasing demand for mobility faces two major challenges: reduced form factor and limited energy supply. Although each challenge has been addressed by significant research efforts, the correlation between them is underexplored.; Energy efficiency should be integrated as an important metric of user interaction design in mobile systems. By carefully considering the specific requirements of the user and the context of usage, energy efficiency can be achieved without sacrificing user performance and satisfaction, and interaction design that facilitates user efficiency can also promote energy efficiency.; This dissertation starts with a detailed study of typical workload and screen usage that shows that users seldom use the entire screen on most workloads. Hence, Dark Windows, an energy efficient display design is presented and implemented to optimize display power consumption by adjusting the color and illumination of different screen regions according to the user's workload.; This dissertation next presents AstroRDS, a mobile computing system and network infrastructure that displays documents and information from user's mobile devices on ambient ubiquitous display resources, thus facilitates much better viewing experience of the user with comparatively ease of use. The energy consumption and network usage of AstroRDS is several orders of magnitudes less than VNC remote desktop protocol on viewing and controlling tasks, and with similar initial loading overhead.; A common challenge in these two efforts is the high cost of measuring user experience and energy consumption. This dissertation further presents KLEM, a quantitative methodology based on cognitive modeling techniques that can predict both user performance and system energy consumption from story boards of an interactive task during early stages of design. KLEM can be used as a convenient tool to compare and make early decisions among different design options, as well to resolve potential design issues before investing in actual user testing and iterative development. While KLEM is presented with a focus on handheld devices, the methodology can be applied on any interactive mobile system.
机译:移动计算已经蓬勃发展,可以提供超越桌子和电线范围的前所未有的用户体验。对机动性的日益增长的需求面临两个主要挑战:减小尺寸和减少能源供应。尽管每个挑战都已经通过大量的研究工作来解决,但是它们之间的相关性还没有得到充分的探索。能源效率应作为移动系统中用户交互设计的重要指标进行集成。通过仔细考虑用户的特定要求和使用环境,可以在不牺牲用户性能和满意度的情况下实现能源效率,促进用户效率的交互设计也可以提高能源效率。本文从对典型工作负载和屏幕使用情况的详细研究开始,表明用户很少在大多数工作负载上使用整个屏幕。因此,Dark Windows提出并实现了一种节能显示设计,可以根据用户的工作量通过调整不同屏幕区域的颜色和照明来优化显示功耗。接下来,本文介绍了AstroRDS,这是一种移动计算系统和网络基础结构,可以在周围无处不在的显示资源上显示来自用户移动设备的文档和信息,从而以相对易于使用的方式促进用户更好的观看体验。在查看和控制任务时,AstroRDS的能耗和网络使用量比VNC远程桌面协议少几个数量级,并且具有类似的初始加载开销。这两项工作的共同挑战是测量用户体验和能耗的高昂成本。本文还提出了KLEM,这是一种基于认知建模技术的定量方法,可以在设计的早期阶段从交互式任务的故事板上预测用户性能和系统能耗。 KLEM可用作便捷的工具,可在不同的设计方案之间进行比较和做出早期决策,以及在投资于实际用户测试和迭代开发之前解决潜在的设计问题。虽然KLEM的重点是手持设备,但该方法可以应用于任何交互式移动系统。

著录项

  • 作者

    Luo, Lu.;

  • 作者单位

    Carnegie Mellon University.;

  • 授予单位 Carnegie Mellon University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2008
  • 页码 105 p.
  • 总页数 105
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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