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Multi-Missile Interception Integrating New Guidance Law and Game Theoretic Resource Management

机译:多弹导弹拦截整合新的指导法和游戏理论资源管理

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Traditional missile interception often focuses on simplified scenarios such as one-to-one or multi-to-one interception. Recently, battlefield situations pose new difficulties for missile defense systems, which make traditional interception systems inefficient. The problems revolve around two aspects: 1) The guidance law insufficiency (traditional forms PN, DGL/1, and DGL/C); and 2) Resource management insufficiency. This paper fuses game theoretic resource management and a noise level related guidance law to existing missile defense system which is called Differential Game Law Type M (DGL/M). Intensive simulations show that this approach demonstrates improvements over existing methods.
机译:传统的导弹拦截通常侧重于简化的方案,例如一对一或多对一拦截。最近,战场情况对导弹防御系统构成了新的困难,使传统的拦截系统效率低下。问题围绕着两个方面:1)指导法不足(传统形式PN,DGL / 1和DGL / C); 2)资源管理不足。本文将游戏理论资源管理和噪声水平相关的指导法融合到现有的导弹防御系统,称为差动游戏法型M(DGL / M)。密集型仿真表明,这种方法表明了对现有方法的改进。

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