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Multi Agent Software Engineering (MaSE) and Agile Methodology for Game Development

机译:用于游戏开发的多代理软件工程(MaSE)和敏捷方法论

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Agile software development methodologies has become very common in game development methodologies. However, such methodologies must be adapted to different game genres. The purpose of this paper is to investigate the existing game development methodologies and provide a new game development methodology suitable for different game genres. Furthermore, the methodology is based on both predictive and adaptive development models. A critical analysis of Agile game development methodology is presented and we identify the weakness of the current Agile game development. The Agile Agent Game Development Methodology (AAGDM) is introduced as a new hybrid methodology linking the Agent and Agile approach to create a generic game development methodology.
机译:敏捷软件开发方法已在游戏开发方法中变得非常普遍。但是,这种方法必须适应不同的游戏类型。本文的目的是研究现有的游戏开发方法,并提供一种适用于不同游戏类型的新游戏开发方法。此外,该方法基于预测性和适应性发展模型。提出了对敏捷游戏开发方法的批判性分析,我们发现了当前敏捷游戏开发的弱点。引入了敏捷代理游戏开发方法论(AAGDM)作为一种新的混合方法,将代理和敏捷方法联系起来,以创建通用游戏开发方法。

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