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Leaning by Experience: A Game Approach to Teaching Construction Scheduling

机译:靠经验学习:一种教学方法,用于建筑施工进度安排

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To introduce students to the complexity of on-site management a game-approach has been developed for teaching purposes to simulate the production control challenges site management is phasing. The simulation model have been both alpha and beta tested to ensure the validity of the model. The simulation model takes its outset in 9 on-site constraints which is used to identify key requirements of the simulation model. The game consists of three phases a scheduling phase, a construction phase and a follow up phase. During the scheduling phase it is decided what needs to be completed in the next construction "window" and the necessary resources are ordered. In the construction phase the actual output is determined. Finally, in the follow up phase time usage and PPC is calculated and the schedule is updated. The feedback from the game session was positive where the game was found to be both amusing, engaging and an instructive experience at the same time.
机译:为了向学生介绍现场管理的复杂性,已经开发了用于教学目的的游戏方法来模拟生产控制挑战的网站管理正在阶段。模拟模型一直是alpha和beta测试以确保模型的有效性。仿真模型在9个现场约束中备份,用于识别模拟模型的关键要求。游戏由三个阶段进行调度阶段,建设阶段和后续阶段。在调度阶段期间,它决定在下一个构造“窗口”中需要完成的内容,并订购必要的资源。在施工阶段,确定实际输出。最后,在后续相位时间使用,计算PPC并更新计划。游戏会议的反馈是积极的,在那里游戏被发现在同时有趣,吸引力和有助性的经验。

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