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Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters

机译:性别映射对虚拟人物上半身运动情绪感知的影响

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Despite recent advancements in our understanding of the human perception of the emotional behaviour of embodied artificial entities in virtual reality environments, little remains known about various specifics relating to the effect of gender mapping on the perception of emotion from body movement. In this paper, a pilot experiment is presented investigating the effects of gender congruency on the perception of emotion from upper body movements. Male and female actors were enrolled to conduct a number of gestures within six general categories of emotion. These motions were mapped onto virtual characters with male and female embodiments. According to the gender congruency condition, the motions of male actors were mapped onto male characters (congruent) or onto female characters (incongruent) and vice-versa. A significant effect of gender mapping was found in the ratings of perception of three emotions (anger, fear and happiness), suggesting that gender may be an important aspect to be considered in the perception, and hence generation, of some emotional behaviours.
机译:尽管我们对人类对虚拟现实环境中所体现的人造实体的情感行为的理解有了新的进展,但关于性别映射对人体运动的情感感知的影响的各种细节知之甚少。在本文中,提出了一个试验性实验,以研究性别一致性对上身运动对情绪的感知的影响。男性和女性演员参加了在六大类情感中做出的各种手势。这些运动被映射到具有男性和女性实施例的虚拟角色上。根据性别一致性条件,将男性演员的动作映射到男性角色(一致)或女性角色(不一致)上,反之亦然。在对三种情感(愤怒,恐惧和幸福)的感知等级中发现了性别映射的重要作用,这表明性别可能是感知某些情感行为并因此产生某些情感行为时要考虑的重要方面。

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