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Exploring the Effect of Motion Type and Emotions on the Perception of Gender in Virtual Humans

机译:探索运动类型和情感对虚拟人类性别感知的影响

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In this article, we investigate the perception of gender from the motion of virtual humans under different emotional conditions and explore the effect of emotional bias on gender perception (e.g., anger being attributed to males more than females). As motion types can present different levels of physiological cues, we also explore how two types of motion (walking and conversations) are affected by emotional bias. Walking typically displays more physiological cues about gender (e.g., hip sway) and therefore is expected to be less affected by emotional bias. To investigate these effects, we used a corpus of captured facial and body motions from four male and four female actors, performing basic emotions through conversation and walk. We expected that the appearance of the model would also influence gender perception; therefore, we displayed both male and female motions on two virtual models of different sex. Two experiments were then conducted to assess gender judgments from these motions. In both experiments, participants were asked to rate how male or female they considered the motions to be under different emotional states, then classified the emotions to determine how accurately they were portrayed by actors. Overall, both experiments showed that gender ratings were affected by the displayed emotion. However, we found that conversations were influenced by gender stereotypes to a greater extent than walking motions. This was particularly true for anger, which was perceived as male on both male and female motions, and sadness, which was perceived as less male when portrayed by male actors. We also found a slight effect of the model when observing gender on different types of virtual models. These results have implications for the design and animation of virtual humans.
机译:在本文中,我们研究了虚拟人在不同情感条件下的运动对性别的感知,并探讨了情感偏见对性别感知的影响(例如,将愤怒归因于男性而不是女性)。由于运动类型可以呈现不同水平的生理线索,因此,我们还探讨了两种类型的运动(步行和谈话)如何受到情感偏见的影响。步行通常会显示出更多关于性别的生理线索(例如,髋部摇摆),因此预计不会受到情绪偏见的影响。为了研究这些影响,我们使用了捕获的来自四个男性和四个女性演员的面部和身体动作的语料库,通过对话和步行来表现基本情绪。我们希望模型的出现也会影响性别观念。因此,我们在两个不同性别的虚拟模型上同时显示了男性和女性的动作。然后进行了两个实验,以评估这些动作对性别的判断。在这两个实验中,要求参与者对他们认为动作处于不同情绪状态下的男性或女性进行评分,然后对情绪进行分类,以确定演员对情绪的描绘方式。总体而言,两个实验均表明性别等级受所显示情绪的影响。但是,我们发现,谈话受性别刻板印象的影响大于步行动作。对于愤怒(在男性和女性的运动中都被认为是男性)和悲伤(由男性演员描绘时被认为不那么男性)而言尤其如此。当在不同类型的虚拟模型上观察性别时,我们还发现该模型有轻微影响。这些结果对虚拟人的设计和动画具有影响。

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