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Examining an Online Collaboration Learning Environment with the Dual Eye-Tracking Paradigm: The Case of Virtual Math Teams

机译:用双眼跟踪范例检查在线协作学习环境:虚拟数学团队的案例

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The aim of this study is to investigate the computer supported collaborative problem solving processes using the dual eye-tracking method. 18 university students participated in this study, and 9 pairs tried to solve 10 geometry problems using Virtual Math Team (VMT) online environment. Which situations the participants' eye movements, and eye gazes overlap, and how usability of VMT environment affect the problem solving processes are tried to identify. After experiments with two eye-trackers, a questionnaire including System Usability Scale and open-ended questions was filled by participants. Eye-tracker data were analyzed both quantitatively using cross-recurrence analysis, and qualitatively using interaction analysis. Analysis of eye-tracker data and open-ended questions are consistent, and support to each other. Results show that pairs collaborating with higher level have more gazes overlapping, more shared understanding, and anticipatory gazes than pairs having with low level. Also, usability of the system and awareness tools affect the collaboration processes.
机译:这项研究的目的是研究使用双眼跟踪方法的计算机支持的协作式问题解决过程。 18位大学生参加了这项研究,其中9对尝试使用Virtual Math Team(VMT)在线环境解决10个几何问题。试图确定参与者在哪些情况下眼睛的运动和视线重叠,以及VMT环境的可用性如何影响问题解决过程。在用两个眼动仪进行实验之后,参与者填写了包括系统可用性量表和不限成员名额问题在内的问卷。使用交叉回归分析对眼动仪数据进行定量分析,并使用交互分析进行定性分析。眼动仪数据和开放式问题的分析是一致的,并且相互支持。结果表明,与水平较低的配对相比,较高水平的配对具有更多的重叠的凝视,更多的共享理解和预期的凝视。同样,系统的可用性和意识工具也会影响协作过程。

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