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Taking it to the next interface level: Advancing game design for higher education STEM applications

机译:将其带入下一个界面级别:促进高等教育STEM应用程序的游戏设计

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Despite the demand for science, technology, engineering, and math (STEM) professionals and their role in driving innovation and economic growth, literature consistently reports that less than forty percent of students in the United States starting out in a STEM college program complete their degree. One way to increase the pipeline of STEM professionals in the near-term is to increase the retention rates of students pursuing STEM degree programs. It is well-established that a key component of achievement in STEM-related curricula at every level (elementary, secondary, or post-secondary) is the student's degree of engagement with the subject matter. This work details the development of a game platform that integrates undergraduate STEM content in a compelling and holistic fashion in which users can navigate the environment using natural gestures. Recognizing that the inclusion of games in educational contexts is a broad area of ongoing study, the authors confine the scope of this project to the development of advanced game systems for higher education STEM applications.
机译:尽管对科学,技术,工程和数学(STEM)专业人才的需求及其在推动创新和经济增长中的作用,但文献始终如一地报道,在美国,只有不到40%的学生进入STEM大学课程才能完成学业。短期内增加STEM专业人才队伍的一种方法是提高追求STEM学位课程的学生的保留率。众所周知,在每个级别(小学,中学或中学后),与STEM相关的课程中,成就的关键部分是学生对主题的参与程度。这项工作详细介绍了一个游戏平台的开发,该平台以一种引人入胜的整体方式整合了本科STEM内容,用户可以使用自然手势在环境中导航。认识到将游戏纳入教育环境是一个持续不断的研究领域,因此,作者将该项目的范围限制在为高等教育STEM应用开发高级游戏系统上。

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